CokerWare
Welcome to CokerWare, a WarioWare clone that I work on sometimes just to try stuff out. Below is the complete strategy guide for each microgame.
Click in Order: Click the circles in order from 1 to 8.
LV1: spawns from largest (1) to smallest (8)
LV2: spawns from smallest (1) to largest (8)
LV3: spawns randomly
Screw: Drag mouse around the center of the screen for 9 revolutions, and don't touch the middle or you'll have to click again.
LV1: screw always clockwise
LV2: screw goes either direction
LV3: either direction + large dead zone
Detect Treasure: Look at the Doohickey 3000 screen to find the hidden point. Click when screen reads "!"
LV1: Points in direction of hidden point
LV2: Shows proximity to point (0=far, 3=close)
LV3: Beeps quicker as you approach the point
Defuse: Make sense of the confusing screen prompt and cancel out double negatives to know which wire to cut. When statement evaluates to "Cut the [color] wire", click that wire to cut it. When statement evaluates to "Don't cut the [color] wire" , click any wire except the wire in question. Correctly cut 2 wires to defuse the bomb.
LV1: Prompts contain 2-3 negations
LV2: Prompts contain 3-6 negations
LV3: Prompts contain 1-4 negations, and 1 question on the stats of your current run
The game will progressively get faster and level up as it continues. Below are landmarks for game speed and level.
NORMAL MODE (High Score: TBD) (High Dev Score: 48 mi, 10/1/25)
MILE SPEED LEVEL
0 1x 1
6 2x 1
8 1x 2
18 2x 2
20 1x 3
36 2x 3
60 2.9x 3
90 4x 3
EXTREME! MODE (High Score: TBD) (High Dev Score: 28 mi, 9/27/25)
MILE SPEED LEVEL
0 1x 3
15 2x 3
30 3x 3
45 3.9x 3
70 5x 3
90 6x 3
| Status | In development |
| Platforms | HTML5, Windows |
| Author | PlazmaDolphin |
| Made with | Unity |

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